AI Insights · Timothy · January 2023
Top 5 Stickman Games Performance in Czech Republic, Q4 2022
Analyzing the performance of the top 5 Stickman games on a unified platform in the Czech Republic during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Stickman games in the Czech Republic showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends for each game over the quarter.
Stick Hero - Tower Defense from ROCKET GO GLOBAL PTE. LTD. saw its weekly revenue peak at about $37 in late October. Weekly downloads fluctuated, starting at 2.6K in late September and ending at 2.7K in the last week of December. Active users showed a decline from 5.3K to 4K by the end of November but rebounded to 5.2K by the end of December.
Stick Hero - Mighty Tower Wars, also from ROCKET GO GLOBAL PTE. LTD., did not generate any revenue throughout the quarter. Weekly downloads started at 3K in late September and dropped to a low of 705 in mid-December, before climbing back to 1.3K by the end of the quarter. Active users saw a gradual decline from 23.1K in late September to 15K in mid-December, recovering slightly to 17.7K by the end of December.
Supreme Duelist from Neron's Brother SARL recorded minimal revenue, peaking at $5 in mid-October. Downloads showed a steady increase, starting at 1.3K in late September and reaching 2.1K by the end of December. Active users followed a similar trend, increasing from 12.2K to 15.2K over the quarter.
Stickman Party: 4 Player Games by Maxim Krivokonev experienced a stable revenue stream, peaking at $23 in late November and again in late December. Downloads started at 909 in late September and rose to 1.8K by the end of December. Active users increased from 9.9K to 12.8K over the same period.
Stick War: Legacy from Max Games Studios saw its highest weekly revenue of $254 in early December. Downloads started at 1K in late September and reached 1.6K by the end of December. Active users increased, starting at 3.1K and ending at 3.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.